Script/story proposal for Blasphemer (a retro FPS)
Blasphemer is an open source game made on the Doom engine, clone of the fantasy FPS Heretic. I came up with an idea for a script for in-game text cutscenes, and bestiary descriptions in the manual. Just like Heretic, the game consists of four episodes, with a text cutscene after each one, last one being the ending. This is inspired by original story blurb that was contributed before me, for reference reasons found at the end of the document (I DO NOT claim any credits to that.) This script was rejected for tone reasons, so I can share it here. Cutscenes script END OF EPISODE 1 You wade through the bloodshed, aimless in your killing. You have no idea what happened. How long were you asleep? Hours? Days? Years? You saw no humans. No human corpses. Are you now in a world of monsters? You pass through a school. Monster children shudder away from you, and point at you with their clawed fingers. Where are the teachers? Did you kill them? It doesn’t matter. A